// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "InteractData.generated.h"

/**
 * 
 */
USTRUCT(BlueprintType)
struct ISALONG2_API FInteractData : public FTableRowBase
{
	GENERATED_USTRUCT_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "PackData")
	FString _name;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "PackData")
	bool _canInteract;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "PackData")
	FVector _tookUpBoxLocationOffset;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "PackData")
	FRotator _tookUpBoxRotationOffset;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "PackData")
	FVector _tookUpBoxExtent;

	FInteractData()
	{
		_canInteract = false;
		_tookUpBoxExtent = FVector(1, 1, 1);
		_tookUpBoxLocationOffset = FVector(0, 0, 0);
		_tookUpBoxRotationOffset = FRotator(0, 0, 0);
	}
};
